Gain 1 "magic bullet" token before damage (max 7)
for every magic bullet, gain a target (except for 7), this does 30 damage to benched Pokémon and discard an R energie (before damage)if you can't, flip a coin for every "magic bullet" for every tails target one of your benched Pokémon instead
for "every magic bullet" this does 30 more damage
the opponent's active takes 10 damage for every magic bullet if burnt
when this Pokémon has 7 "magic bullet" this Pokémon is knocked out and does 260 damage